Friday, September 30, 2011

Morning Visitors

These guys showed up in our yard this morning:

Monday, September 26, 2011

For Halloween This Year...

Everyone seems quite happy with this year's festive Halloween theme:
Vlad, the Impaler! 
(even though the costumes are rough on the rectum.)

Thursday, September 15, 2011

Husbands - Totes For Reals!

The newest Web series to hit the Internets is the hilariously fun story of two men who mistakenly get married while celebrating marriage equality. Written and executive produced by Jane Espenson (Buffy, Torchwood: Miracle Day, Once Upon a Time), the series stars Cheeks, Sean Hemeon and Alessanadra Torresani and directed by Jeff Greenstein.

Try out the first episode, "Waking Up in Vegas":

Episodes to post every Tuesday and Thursday! Totes for reals!

Tuesday, September 6, 2011

As A D&D Character...

I Am A: Neutral Good Human Fighter/Wizard (3rd/2nd Level)

Ability Scores:







Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)